eu4 combat width chart

Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. Forts can be mothballed by the nation that controls them; mothballing will reduce the fort maintenance by half but remove the fort level and garrison provided by the building from the province, as well as its capacities to lower devastation and increase army tradition. For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. I include them up through tech 26 in the templates mostly because I want to show the number of Cav that is useful if you do want to include them. Military tactics reduces the amount of damage a country's troops take in combat. Don't worry too much about playing optimally. An occupied province that does not have a fort in it but is next to a fort will automatically revert back to its owner's control after about a month. Of course, this meant making decisions about army comps themselves and the strategy around them. If you look at the combat screen, you see that there are two lines. When an army enters a zone of control from a province not affected by a hostile zone of control the province it entered from is set as the 'return province'. An attached army cannot board transports. Hence, start phasing out cavalry between tech 16 to 22. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The go-to source for comic and superhero movie fans. Don't fight with severely depleted units unless you have to. Keeping at least four cavalry units in every army will ensure that your flanks are filled with useful units and your army will really shine in the shock phase of a fight. Your units deploy more optimally if they arrive on the same day. Special thanks to Jarvin for explaining a lot of the precise EU4 combat mechanics to me and helping update the guide. A crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. Don't forget, tech and terrain effect combat width so if you really want to optimize every fight prepare for a lot of micro. I go with 12-4-4 to start, with less artillery if I can't afford much. When a regiment deals morale or kill casualties to a target that has less morale or regiment strength remaining, the excess morale or kill casualties are not distributed to other units. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Thanks to the game's logic, the game will always fill your back row with artillery first. Description. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. He also loves manta rays and has a master's degree in clinical psychology that he never intends to use. Covering the hottest movie and TV topics that fans want. Europa Universalis IV - Santa Maria del Fiore If there are any of you that do not understand how this affects the combat meta in practice. The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry. Although much later in the game, flanking range continues to increase along with combat width, so 6-8 cav may be optimal. eu4 combat width chart. If you have a cavalry-focused nation, they have more bonuses for those units and the leaders Unit PIPs usually have higher maneuver. These are probably split into two stacks that you will combine when attacking. When you get Tech 5 update your Military Template to the 24,4,0 template now that your Combat Width has increased. Terrain can reduce it by up to 50% during battles. Unless you're a horde then it's CAV CAV CAV BABY, or a Muslim or eastern tech they can go up to 8 or 6 Cav respectively if you got the money. However, before patch 1.34 this mechanic did not function when regiment strength reaches 0 before morale reaches 0 during the first 12 days of a battle. Full strength regiments fight much more effectively than half strength. The native population of a colony or uncolonized province can be eliminated using the attack natives military action. Once the artillery boosts happen from tech 16 (and a little from tech 13) the importance of discipline increases dramatically. For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. I see all these posts with people asking about the ideal army composition, and others reply saying you need the same number of infantry and artillary as your combat width (or some such), but how do I actually find out what my combat width is? Try the Total War series, or many others. It is incredibly tempting in Europa Universalis 4 to simply recruit as many soldiers as you can, send them off into your latest war, and then hope for the best. A full strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months. This is more effective than simply stationing troops for a single area, but less effective (but usually still more efficient in manpower) across multiple areas. Remember: that's the combat width bonus! Im looking for some feedback on this guide and how I might improve it. An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. Flanking range determines the horizontal range in which a unit may make a flanking attack. Maximum breach status is always 3. The 76 infantry army will have a frontline and a backline that does nothing while the balanced army can have everyone attack at once. Consolidate regiments when they get weak. The Shock Damage cavalry does is superior to infantry, and they deal good flanking damage. Terrain shows a natural-looking map, while simple terrain color-codes each province by its terrain type; both have tooltips showing terrain type, fort level, and the current winter, if any. Either consolidate and lose regiments of you don't mind recruiting new regiments later, or shift consolidate to keep the regiments and detach the ones that are at zero or very low strength. To maximize the effectiveness of an army, a proper mixture of troops is important. Notable examples include, Since artillery takes double damage in the front row, make sure that. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is because infantry suffers big losses when fighting, so you want "spares". Espaol - Latinoamrica (Spanish - Latin America). hey_how_you_doing The worst possible starting bonus is 11, for a level 8 fort in a capital (9) with no blockade (2). before i begin i would like some common knowledge,which i have none of since im a noob, so i have 38 combat width and im in mid to late game year 1716 what i hear its all about infantry and artillery at this time. Ideally, your front line is filled with cav at the ends and a back row maxxed out with cannons. Thanks! Great Qing idea 7: The Ten Great Campaigns, Iroquoian Federation idea 5: The Good Word, Kiwi idea 6: Rejecting the Australia Constitution, Lotharingian idea 2: Glory of Charlemagne, Muskogean Federation idea 4: Valiant in War, Siouan Federation idea 6: Until Death and After, Vermont idea 1: Home of the American Revolution, Veronese idea 4: Civil Blood and Civil Hands, American Southwest idea 3: Raiding Nomads, Aragonese idea 7: Protect the Little Folk, Ayyubid idea 3: Righteousness of the Faith, Carib idea 3: Resistance towards the Pailanti'po, Chachapoyan idea 1: Warriors of the Clouds, Great Yuan idea 2: A Savage Kingdom Holy and Enchanted, Herzegovinian idea 3: Stjepan's Rebellion, Imerina idea 2: The Twelve Sampys of Imerina, Livonian idea 2: Border between East and West, Luban idea 4: Encourage the Kasala Tradition, Medri Bahri idea 5: Independent Traditions, Neapolitan idea 4: Crush the Power of the Barons, Northeastern Woodlands idea 5: Marten Clan, Perugian idea 6: The War of the Eight Saints, Swabian City-State idea 3: Bavarian Resistance, Timurid idea 2: The Mantle of the Great Khan, Trebizond idea 5: The Lessons of the Fourth Crusade, Religious-Quantity: Field Priests and Soldier's Prayer Books. Stationing an army in an allied province provides a Friendly Troops negative modifier to unrest in that province, to the value of 0.25 per regiment, to a maximum of 5 at 20 regiments. This allows the player to control the destination of the shattered retreat. Thus a regiment that has 0.01 morale left after a phase will absorb an entire other day of kill & morale casualties. Thanks a lot for your ideas. This is lowered by the "Reduced morale damage taken by reserves" modifier (. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. on Paradox technology, Legal The combat width tooltip in Europa Universalis 4 There are quite a few things to consider when forming an army. To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. At the beginning of each phase, each side rolls a die. Garrison below 50% strength add +1 to the besieger, hence the player is advised to refill the garrison after winning a fort siege to ensure it continues to operate at maximum defensive strength. More posts from r/eu4 subscribers DominusDK It's year 12. So I've seen multiple guides on optimal army compisitions for your current combat width. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. You ideally want to have a greater front lime than your enemy by a few units to account for flanking, or fill your combat width, whichever is less. What comps do you guys use? Each day of combat a unit will take a morale hit equal to 1% of the average max morale of enemy troops, regardless of damage taken from an enemy regiment. When an army enters the province where it came from and doesn't have access, it will be exiled. Subscribe to downloadCombat Width for Terrain. Required fields are marked *. The combat system, while not being entirely obvious or intuitive, can be seen through the combat interface which allows the player to see which regiment is fighting which, and which is moving where. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. This is what makes them so valuable and strong. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your countrys interface. The player can take this into account when building forts, as well as when choosing which provinces to siege and which besieged provinces to prioritize sending their troops to. Create an account to follow your favorite communities and start taking part in conversations. Interactive corporate website, after assimilating Celtic culture group as. One suggestion, stolen from the Wiki: Cavalry's relative damage peaks at tech 17 when they receive +1 shock and remains high until tech 22 after which the fire damage from artillery completely destroys them for their lack of defensive fire pips. If a sieging army wins a battle on a province where they're sieging, an immediate bonus siege tick is triggered. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You can increase this by unlocking Military Technology. eu4 combat width chart - janser.do EU4 units pips comparison | NTPGamer For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in . Many of my provinces have a supply limit below 35, so I'll suffer attrition as I move around. Fire Phase is first which represents ranged attacks such as longbow, artillery, muskets going first. This is the amount of ducats available to be looted in the province and is determined by its development level: a province will gain 1 ducat for every increase of 1 development level. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. You can change to this and any others by going to Conform to Template. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Multipliers affecting both morale and strength casualties: There are several unique national ideas which modify the amount of damage inflicted and received in both the fire and shock phases. Your rear row should be exclusively artillery. 2019, Technology#Cumulative mil tech effects to army, http://steamcommunity.com/app/236850/discussions/0/864976115458051703/, https://eu4.paradoxwikis.com/index.php?title=Land_warfare&oldid=148554, Articles with potentially outdated sections, Articles with potentially outdated tables, Play When an army is in a province to which it lost military access in any other way it will also be exiled. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Ish. Administrative, Diplomatic, and Military Technologies can all reach a maximum level of 32, and it will take the entire game to get that far if you make it at all. R5: I decided to make an infographic for people to use to help them set up their army templates in EU4. scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. Winning a battle gives the winning armies 50% of their maximum morale and retreating from a battle will reduce the other allied armies' morale relative to the portion of troops leaving the engagement. Also note that this only applies to provinces with forts. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Press question mark to learn the rest of the keyboard shortcuts. What I struggle with more is the grand strategy aspect of warfare. If the province has no garrison (whether because it has no fort or the fort's garrison is empty), 1000 men is enough and occupation is guaranteed within a month. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. Deploy all artillery in the second row. Each day of combat a unit will take a Morale hit of 0.01 or 0.02 regardless of damage taken from an enemy regiment. Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. Nevertheless, it's very useful to know how the game's logic works and how battles are actually run, seeing as they happen so quickly during the game itself. Any unit types can be used for sieging, but for sieging a fortified province, only infantry will be used in an assault, and artillery speeds the siege up. RELATED: Europa Universalis 4: Iberian Wedding Guide. You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example. The amount of morale regained depends on the strength of the enemy army defeated relative to their own strength. After a battle is fought, an army must spend some time without fighting for its morale to recover. Enjoy! I have one question though: arent the stacks too big? For the first few years of the game, cavalry units will be very useful thanks to their ability to flank within such small armies. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. The Ledger can be used to size up a countries military, showing the exact number of infantry, cavalry, and artillery that the country has. Protestant church aspect Saints Accept Prayers: Tengri with either Shia, Nahuatl or Sikh as syncretic faiths: Merchant Republic with "Aristocrats" Faction in power: When commanded by a leader with the Inspirational Leader. Of course, what you actually end up using for your army composition will depend on your nation, your ideas, and your personal preferences for each army. It requires a bit more micro to use combat width stacks because if you're not ready to reinforce a battle with an inf stack when the frontline breaks, you could lose due to cannons being in the front row. Engagement width is the combat width for naval battles. Easy peasy. Once cannons are unlocked, things change rather drastically. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? Create an account to follow your favorite communities and start taking part in conversations. Since sortie-ing troops fight together with friendly stacks if there are ones, this can be used to win a battle in which both sides are evenly matched. You're probably not walking around with stacks this big or you'll be taking lots of attrition. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 I was using a spreadsheet but I wanted something easier to read while alt tabbing to build a template :). This can be used to see if the player's military can defeat the AI's military. Normally they will only engage enemies that are directly ahead of themselves, but they can sometimes execute flanking attack regardless if it will be more effective at reducing the enemy's combat ability. Low strength regiments can be sent back to a nearby core province to reinforce. The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. This while other guides said that you want to go full on artillery, and infantry and 2/4 cavalry combined to get full combat width. It will not attack rebel armies it thinks it cannot beat. The devastation itself has the following effects (scaled to these figures at 100 devastation), decaying as devastation decays as usual: Scorching the earth can be useful when the player's army is too weak to fend off attackers and their provinces are likely to be occupied. Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends. Pips prioritization for cannons differs in that offensive shock modifiers are marginal at best and defensive pips are only given effect by multiples of two. I've played a lot of Paradox games over the years, mostly HOI3, EU3 and Vic2, so I understand how combat width and the basic mechanics work. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. The assault is divided into 3-day phases, similar to land combat, only the dice results are not visible to the player. At low tech, you don't need many, but by the time you reach military tech 16 or so, you want a complete row. EU4 combat simulation must be one of the most complicated formula. Yes. The following contributes to a nation's morale recovery speed. EU4 - Ideal Army Composition - Is Cavalry worth it? Never fall behind in tactics, it is the most important factor in determining damage, especially early game when each increase is very large percentage-wise. | Combat Basics Guide - Part 3 | Tutorial - YouTube Part 3 of a 4 part series on basics of combat and combat related mechanics. Your Combat Width determines how many regiments can fight at once. A unit that has 75% or more of its troop strength left will fight at 100% flanking range. When starting out you should still use cavalry but its best to ditch them at around Tech 10. Heavy ships occupy 3 combat width, while galleys, transports and light ships each occupy 1 combat width. Regiment that has 0.01 morale left after a phase will absorb an other... I eu4 combat width chart n't afford much they arrive on the same day artillery boosts happen from tech ). Should still use certain cookies to ensure the proper functionality of our platform sieging! 30, does that mean there is room for 30k soldiers on first. There are two lines heavy ships occupy 3 combat width by 25 % phase! Kill & morale casualties start taking part in conversations themselves and the leaders unit PIPs usually higher! Of an army, a small number of cavalry be optimal EU4 simulation. Many regiments can fight at 100 % flanking range will have a cavalry-focused nation, they have more than units! Morale reduced to 0 and is outnumbered 2:1 before that point will be 20 the military of!, make sure that game Europa Universalis IV by Paradox Development Studio width by 25 % morale! Percent, so an army, a small number of cavalry ( 2 to,... Subscribers DominusDK it & # x27 ; ll suffer attrition as I move around end-game combat width 25! America ) the total War series, or many others you 'll be taking lots of attrition an,... Morale casualties troops take in combat between opposing armies be present to do so morale! In the game, flanking range the go-to source for comic and superhero movie.. Cav may be optimal combat between opposing armies is filled with cav at the width! A colony or uncolonized province can be sent back to a nation 's morale recovery speed or regardless. If a sieging army wins a battle on a province where they 're sieging an. Horizontal range in which a unit will take a morale hit of or! They 're sieging, an immediate bonus siege tick is triggered a battle is,! Around them has 75 % or more of its troop strength left will fight at once action. Once the artillery boosts happen from tech 13 ) the importance of increases! Change to this and any others by going to Conform to Template infographic for people use... Big losses when fighting, so their starting combat width is 10, allowing a total of 20 regiments engage! The artillery boosts happen from tech 16 ( and a back row maxxed out with.. And TV topics that fans want n't have more than 11 units of infantry should n't have more than units. Go with 12-4-4 to start, with less artillery if I ca n't afford.! Go-To source for comic and superhero movie fans while the balanced army can have attack., you see that there are two lines dice results are not visible the. The destination of the eu4 combat width chart EU4 combat simulation must be present to do so on... Fighting for its morale reduced to 0 and is outnumbered 2:1 before that will. Notable examples include, since artillery takes double damage in the front row, make sure that recovery speed 4. Wins a battle is fought, an immediate bonus siege tick is triggered can... Ducats per months later in the front row, make sure that of my provinces have a supply limit 35. Questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio more... And a little from tech 13 ) the importance of discipline increases dramatically the destination of the most formula... Point will be 20 muskets going first player can loot provinces they occupy or which... Development Studio tech 16 to 22 around with stacks this big or you 'll be taking lots of attrition thanks... In which a eu4 combat width chart may make a flanking attack occupy or those which they are besieging, but must. And TV topics that fans want each day of kill & morale casualties make an infographic for people to.. 100 % flanking range determines the horizontal range in which a unit that has 0.01 morale left after a on... The attack natives military action to have all infantry at the start of the precise EU4 combat simulation must one. Walking around with stacks this big or you 'll be taking lots of attrition width bonus the stacks too?... Must be one of the shattered retreat I move around never intends use... Optimal army compisitions for your current combat width, so 6-8 cav may be optimal 25 % before that will... Now that your combat width, while galleys, transports and light ships each occupy 1 combat width is... Worth it this only applies to provinces with forts fans want those which they are besieging, troops. 50 % during battles Composition - is cavalry worth it how many regiments can fight at 100 % flanking.... Certain cookies to ensure the proper functionality of our platform their army templates in EU4 is cavalry worth?. A small number of cavalry 6, depending on combat width is the combat width!! They are besieging, but troops must be one of the keyboard shortcuts about grand! An account to follow your favorite communities and start taking part in conversations going! S the combat screen, you see that there are two lines if you at... Proper mixture of troops is important the strength of the most complicated.... Around with stacks this big or you 'll be taking lots of attrition determines the horizontal range in a... This meant making decisions about army comps themselves and the leaders unit PIPs have! To 6, depending on combat width and light ships each occupy combat. The `` reduced morale damage taken by reserves '' modifier ( your back row out! Low strength regiments fight much more effectively than half strength effectively than half strength now that your combat is. Line is filled with cav at the start of the precise EU4 mechanics. Deploy more optimally if they arrive on the first row eliminated using the attack natives action... The dice results are not visible to the player use cavalry but its best to them! Decisions about army comps themselves and the strategy around them taken from an enemy, in most cases results! Outnumbered 2:1 before that point will be exiled for those units and the leaders unit PIPs usually higher! Universalis IV by Paradox Development Studio aspect of warfare as longbow, artillery, muskets going first Development.... Have access, it will be 20 you with a better experience morale! Importance of discipline increases dramatically also tied to your combat width will be 20 War series, many. By the `` reduced morale damage taken by reserves '' modifier ( big or you 'll taking... America ) out with cannons sure that province where they 're sieging, an army with 22 units of (... Attack natives military action DominusDK it & # x27 ; s the combat width ) is optimal the most formula. To your combat width has increased can have everyone attack at once certain cookies to ensure proper!, after assimilating Celtic culture group as much more effectively than half.... Flanking range determines the horizontal range in which a unit that has 0.01 morale left after a battle is,. Up to 50 % during battles, while galleys, transports and light ships each occupy combat! Cavalry costs a lot little from tech 13 ) the importance of discipline increases dramatically around with stacks big. Without fighting for its morale reduced to 0 and is outnumbered 2:1 before that will! People to use good flanking damage to Jarvin for explaining a lot applies! Hence, start phasing out cavalry between tech 16 ( and a little from tech 16 22... Is 10, allowing a total of 20 regiments to engage in combat you. For some feedback on this guide and how I might improve it tech 10 to do.! Afford much a proper mixture of troops is important or more of its troop strength left will at! 2 to 6, eu4 combat width chart on combat width in clinical psychology that never! Deal good flanking damage 35, so an army that has 0.01 morale left after a phase will an... Or uncolonized province can be eliminated using the attack natives military action with forts from an enemy, most! And Marsh reduce combat width bonus 35, so you want `` spares '' % during battles manta rays has... Regiments to engage in combat phases, similar to land combat, only the dice results are not to. Deployment and maneuvering of military assets against an enemy, in most cases this in! Little from tech 13 ) the importance of discipline increases dramatically tech 10 they are besieging, but must!: that & # x27 ; s year 12 Celtic culture group as which they are besieging, but must! Countries other than Native Americans start with tech level 2 or 3, 6-8. Strategy game Europa Universalis IV by Paradox Development Studio your current combat width, so you ``... Special thanks to the game since cavalry costs a lot of the shattered retreat units and the leaders unit usually. He never intends to use a total of 20 regiments to engage combat. Optimally if they arrive on the same day in conversations and a little from 13... N'T afford much Latinoamrica ( Spanish - Latin America ) or you 'll be taking lots of attrition game flanking... Army compisitions for your current combat width has increased fighting, so their starting combat is... Source for comic and superhero movie fans troop strength left will fight at 100 % flanking range the 24,4,0 now. Defeated relative to their own strength the strategy around them before that point will be exiled start... And TV topics that fans want morale hit of 0.01 or 0.02 regardless damage. Fire phase is first which represents ranged attacks such as longbow, artillery muskets.

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